using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Animancer;

public class LoopAnim : MonoBehaviour {
	public AnimationState animationState;
	public AnimancerComponent animancer;
	public AnimationClip clip;

	public void Start() {
		animancer.Play(clip);
		animancer.Animator.speed = 0.5f;
	}
}
